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How to play
- Pick 2, 3 or 4 players and type names if you like. Any seat can be the computer: choose how it plays, Easy, Medium or Hard.
- Tap the dice to roll. You need a 6 to bring a token out of your yard.
- Tap a glowing token to move it. If only one token can move, it moves by itself.
- Land on another player's token to send it back to its yard, except on stars and start squares, which are safe.
- Rolling a 6, capturing, or getting a token home gives you another roll. Three 6s in a row ends your turn.
- Reach the centre with the exact number. First to get all four tokens home wins.
- House rules if you like: Quick Ludo (2 tokens each) and “Capture before home” (you can’t enter your home column until you have captured a token). At the end, see who rolled the most sixes and made the most captures.
What it teaches
- Counting and planning ahead
- Weighing risk: chase or stay safe
- Taking turns and good sportsmanship
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