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How to play
- Pot a red (1 point), then any colour: yellow 2, green 3, brown 4, blue 5, pink 6, black 7. Colours come back to their spots while reds are left. Keep potting to build a break.
- To shoot, put your finger on the white ball and pull back, like a gulel. The further you pull, the harder the shot. Let go to shoot (or slide back to the ball to cancel).
- The lines show where it goes: green into a pocket means it will pot. Tap a ball first to aim exactly at it, then pull straight back. Ball in hand? Drag the white in the D and tap Done.
- When the reds are gone, pot the colours in order from yellow to black. Highest score wins; a tie means a black-ball shoot-out.
- Fouls give the other player at least 4 points: missing everything, hitting the wrong ball first, or potting the white. After potting the white, the other player places it anywhere in the D.
What it teaches
- Angles and geometry
- Judging distance and force
- Planning a few shots ahead
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