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How to play
- Move the striker along your line with the slider under the board.
- Put your finger on the striker and pull back, like a gulel: the further, the harder. Let go to flick. A green line and a glowing pocket mean the coin is going in. Tap a coin first to aim exactly at it.
- Pocket your own coins (white or black) to keep your turn. White breaks.
- The red queen must be covered: pocket one of your coins in the same or the next strike, or she goes back to the centre.
- Pocketing the striker is a foul: one of your pocketed coins comes back. You can’t pocket your last coin before the queen is covered.
- Clear all nine first to win the board: a point for each coin the others have left, plus 3 for the queen if you covered her.
What it teaches
- Angles and aim
- Controlling force
- Planning the next shot
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